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Unearthed Spoils #001 – Spellbound Spelunking (5e) Foundry VTT

27-05-2023 14:33
Publisher: Grim Press

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The underdeep holds many wonders. They are hard to see, hidden in the darkness behind the dangerous and deadly things that are content to keep them untouched by the light.

Unearthed Spoils #001 – Spellbound Spelunking contains the following content:

  • SHADOW DOMAIN - Not all that lives in shadow is evil. These clerics believe succor is empty if it is only salvation for the light.
  • CIRCLE OF STONES - These druids venerate the living stone.
  • BACKGROUND: MINER - You know your way around a tunnel, and the difference between striking gold and a fool’s errand.
  • SPELUNKING SPELLS - A trip to the underdeep isn’t complete without scribing these arcane incantations into your spellbook.
  • DEEP MAGIC ITEMS - A dozen magic-imbued items that will make your subterranean travels legendary.
  • LIVING NIGHTMARES - A roster of creatures you don’t want to meet, but inevitably will, in the underdeep.
  • 9th-LEVEL ADVENTURE - A mining town of deep gnomes is threatened by an influx of intruders following a deadly patron. It will take a brave group of heroes to face down this underground menace in this harrowing adventure.

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This product is a Foundry VTT conversion of the product: Unearthed Spoils Special Edition - In The Shadows (5e). You can pick up the PDF by clicking here.

Unearthed Spoils #001 – Spellbound Spelunking (5e) Foundry VTTPrice: $14.99
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Unearthed Spoils #001 - Spellbound Spelunking (5e)

27-05-2023 13:01
Publisher: Grim Press

Banner_usdm_001.jpg

The underdeep holds many wonders. They are hard to see, hidden in the darkness behind the dangerous and deadly things that are content to keep them untouched by the light.

Unearthed Spoils #001 – Spellbound Spelunking contains the following content:

  • SHADOW DOMAIN - Not all that lives in shadow is evil. These clerics believe succor is empty if it is only salvation for the light.
  • CIRCLE OF STONES - These druids venerate the living stone.
  • BACKGROUND: MINER - You know your way around a tunnel, and the difference between striking gold and a fool’s errand.
  • SPELUNKING SPELLS - A trip to the underdeep isn’t complete without scribing these arcane incantations into your spellbook.
  • DEEP MAGIC ITEMS - A dozen magic-imbued items that will make your subterranean travels legendary.
  • LIVING NIGHTMARES - A roster of creatures you don’t want to meet, but inevitably will, in the underdeep.
  • 9th-LEVEL ADVENTURE - A mining town of deep gnomes is threatened by an influx of intruders following a deadly patron. It will take a brave group of heroes to face down this underground menace in this harrowing adventure.

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Each volume of Unearthed Spoils is packed with full-color art illustrating different types of content surrounding a central theme: Class Archetypes, Character Backgrounds, Magical Spells, Magic Items, Monsters & NPCs; all tied together with an epic Adventure!

Support us on Patreon to receive our our 5e compatible Unearthed Spoils digital magazine at a discount!

Patreon.com | GrimPress

Unearthed Spoils #001 - Spellbound Spelunking (5e)Price: $9.99
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Numerian Laser Sniper Stock Art

27-05-2023 12:58
Publisher: Paizo

Presenting Numerian laser sniper stock art! This piece is 8-1/2" x 11" at 300 DPI, and provided with a transparent background in .PNG, .PSD, and .TIF formats.

This content is released under the Pathfinder Infinite license and may be used for Pathfinder Infinite content. You may also use it for non-commercial purposes outside of PFI. Please reference this listing if using this work in your product.

Numerian Laser Sniper Stock ArtPrice: $5.00
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Numerian Gang Boss Stock Art

27-05-2023 12:54
Publisher: Paizo

Presenting Numerian gang boss stock art! This piece is 8-1/2" x 11" at 300 DPI, and provided with a transparent background in .PNG, .PSD, and .TIF formats.

This content is released under the Pathfinder Infinite license and may be used for Pathfinder Infinite content. You may also use it for non-commercial purposes outside of PFI. Please reference this listing if using this work in your product.

Numerian Gang Boss Stock ArtPrice: $5.00
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Nidalese Adventurer Stock Art

27-05-2023 12:49
Publisher: Paizo

Presenting Nidalese adventurer stock art! This piece is 8-1/2" x 11" at 300 DPI, and provided with a transparent background in .PNG, .PSD, and .TIF formats.

This content is released under the Pathfinder Infinite license and may be used for Pathfinder Infinite content. You may also use it for non-commercial purposes outside of PFI. Please reference this listing if using this work in your product.

Nidalese Adventurer Stock ArtPrice: $5.00
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100 Fantasy Underwater Encounters

27-05-2023 12:02
Publisher: Azukail Games

Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Circular depressions, about a foot across, march across the ocean floor, looking almost as if they are the tracks of something with very strange feet.
  • Curiously regular spherical lumps of coral, each many feet across, are arranged in what appears to be a regular pattern on the seafloor. Closer examination shows that the coral lumps have been grown into what can only be called houses.
  • Debris and several small fish are swirling in a gyre. Though the fish are too small to break free of the gyre's pull, it doesn't pose a serious inconvenience to anything larger.
  • Dotting the sea floor are regularly spaced rectangles carved from coral. The rectangles have all been stuck into the floor so that they stand upright, and resemble nothing so much as a graveyard.
  • Fish in unusually large numbers are swimming in this part of the sea. Strangely, there appear to be no predators nearby, and the fish never seem to leave a specific area, almost as if they were corralled, like livestock, but with an invisible fence.


One page is the front cover, one the front matter and most of one is ads.

The supplement is also available in the following versions: Pathfinder. You do not need all versions.

100 Fantasy Underwater EncountersPrice: $1.49
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100 Fantasy Underwater Encounters (PFRPG)

27-05-2023 11:56
Publisher: Azukail Games

Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background colour to potential adventure hooks.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Partially buried in the sand of the seabed is a large stone statue, covered in barnacles and seaweed. The statue depicts a man on a horse, though most of the horse is now buried.
  • Pieces of debris are sinking down into the water, from the surface by the looks of it. They look (a DC 8 Perception check) to have come from a ship.
  • Poking up through the sand of the sea bed are a number of amphorae, most broken but a few still intact. The intact ones still contain olive oil (which is usable if the amphorae are not opened underwater).
  • Plants are growing on the sea bed below in unusual profusion (confirmed with a DC 10 Knowledge (nature) check). The floor is almost completely covered beneath the thick growth.
  • Radiating out from a central point on the sea floor is a network of cracks, each several feet across and, by the looks of it, a few tens of feet deep. The cracks appear to be recent (DC 10 Knowledge (geography) check), as there's no sign that any flora or fauna has started colonising them yet.


One page is the front cover, one the front matter, one is ads and one the Open Game License.

The supplement is also available in the following versions: system neutral. You do not need all versions.

100 Fantasy Underwater Encounters (PFRPG)Price: $1.49
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100 Books for a Pirates of Pugmire Bookshelf

27-05-2023 11:51
Publisher: Onyx Path Publishing

The pirates of the Acid Sea, and those that live in the ports around it, also write their own books, about the ports, the sea and locations on it, as well as on piratical matters, ships and weapons. Although some books may be useful and essential, they may be mingled in with other books whose use is perhaps more debateable.

This supplement contains one hundred books written by dogs, cats, lizards, birds and the occasional rodent. They may be misinformation, background colour or perhaps even a source of adventure ideas. The Guide should decide how accurate any individual book might be and whether the information has any in-game use.

This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.

Here are some sample results:

  • Manifest Destiny by Gail Persian von Mau (A book from the Monarchies of Mau expounding on why it is the destiny of the cats to rule the seas)
  • Maritime Empire by Rory Mutt (A book on expanding Waterdog Port's influence into the capital of a true trading and maritime empire)
  • Markings on the Aerie by Faran of the Twenty Rocks (A collection of some of the strange markings found on the Aerie, but not nearly all of them, and some rampant speculation as to what they are)
  • Matthew Hemingway von Rex by Elise von Rex (An account of the pirate captain's attack on a Pugmire invasion fleet that saved the future Port Matthew at the cost of his own life)
  • Memoir of a Gundog by Terrence "One-Eye" Dalmatian (Somewhat autobiographical, somewhat fictional account of the life of the gundog author, with a lot of time spent dwelling on guns and explosions)


One page is the front cover, one is ads and two are the Open Game License.

Compatible with Pugmire

100 Books for a Pirates of Pugmire BookshelfPrice: $1.25
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Maldeb Asylum: Where Sanity Fades and Nightmares Reign

27-05-2023 10:53
Publisher: RPGGamer

Nestled within the dreary outskirts of a fog-laden Victorian city, Maldeb Asylum looms ominously against the night sky. The sprawling edifice is a testament to the architectural grandeur of the era, its aged stone walls and ornate ironwork hinting at a bygone era of opulence and decay. The asylum's façade is adorned with intricate carvings and gargoyles that leer menacingly at all who dare to approach.

Upon crossing the threshold, you find yourself within a dimly lit entrance hall. The air hangs heavy with a mix of antiseptic and decay, permeated by the muffled screams and anguished whispers that echo through the halls. The flickering gas lamps cast eerie shadows on the cracked walls, revealing the peeling wallpaper and faded frescoes that once depicted scenes of serenity but now appear grotesque and distorted.

The asylum is a labyrinthine structure, with a maze of narrow corridors and winding staircases that lead to different wards and chambers. The atmosphere is suffused with an unsettling silence, broken only by the occasional creak of floorboards or the distant sound of metal clanking against metal. The flickering electric lights, remnants of modernity attempting to penetrate the archaic darkness, create an eerie contrast that accentuates the asylum's unnatural aura.

Each ward within Maldeb Asylum holds its own macabre secrets. From the crumbling walls of the "Ward of Shadows," where the most dangerous and deranged patients are confined, to the "Hall of Whispers," where the lost souls of the forgotten cry out in eternal torment, every room and corridor harbors a dark tale waiting to be unraveled.

Throughout your exploration, you encounter the asylum's inhabitants—both staff and patients—each one seemingly more peculiar and unsettling than the last. The doctors and nurses, clad in outdated and blood-stained garments, move with an unnatural grace, their eyes reflecting a haunting emptiness. The patients, trapped within their own personal hells, mutter delusions or stare with vacant gazes, their faces bearing the marks of cruel treatments and the ravages of time.

As you delve deeper into Maldeb Asylum's nightmarish depths, you uncover forgotten records, bloodstained journals, and faded photographs that offer glimpses into the institution's dark history. Tales of unethical experiments, mistreatment, and unspeakable horrors come to light, painting a grim picture of the asylum's past and the true nature of the madness that pervades its walls.

In this twisted and foreboding Victorian madhouse, your courage will be tested as you confront the malevolent forces that reside within. Will you uncover the asylum's secrets and escape with your sanity intact, or will you succumb to the ever-present darkness that threatens to consume all who enter the accursed halls of Maldeb Asylum? The choice is yours, but remember: once you enter, there may be no turning back.

Maldeb Asylum: Where Sanity Fades and Nightmares ReignPrice: $5.00
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Baptism of Fire Free Add-Ons

27-05-2023 08:41
Publisher: Blackclaw Games LLC.

This is a collection of free add-on's for Baptism of Fire in a PDF format.

Baptism of Fire Character sheets

Vehicle sheets

German Halftracks

M3 Grant and Lee

Motocycles

Panzer II

Panzerschreck

Small Arms

Tobruk - Free starting mission

Baptism of Fire Free Add-OnsPrice: $0.00
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