DriveThruRPG - Best Sellers
Fantasy AGE Core Rulebook
20-03-2023 01:13
Publisher: Green Ronin Publishing
Leap into sword and amp; sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine, Fantasy AGE 2nd Edition is easy to learn, fun to play, and welcoming to new roleplayers. The Fantasy AGE Core Rulebook includes these features:
- Simple Character Creation: Pick an ancestry (such as draak, dwarf, goblin, and wildfolk), pick a class (envoy, mage, rogue, or warrior), pick a specialization (such as duelist, diplomat, pirate, and sword mage), and jump into the action.
- Heroic Stunts: The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off unexpected moves in combat, cast more potent spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words.
- Mighty Magic: Spell casters learn arcana, which are themed groups of spells. Mixing and matching the 19 arcana gives the mage class a huge amount of flexibility. To get started, choose two arcana like Beast, Cold, Death, Earth, Fate, Fire, Healing, Protection, Mind, and Shadow.
- Game Master Guidance: If you are new to RPGs or have never GMed before, the Core Rulebook breaks it all down for you. Not just GM advice but practicalities as well. There’s guidance for each of the GM’s four roles: Game Planner, Game Host, Game Runner, and Game Moderator.
- Customizable Rules: The GM can use optional rules for the campaign to better reflect the setting. Choices include the twin systems of Peril and Daring, which allow for dramatic swings from disadvantage to advantage as the tension builds. Horror rules can give the campaign a sinister turn. The Fortune system is an alternate way to handle health and damage first introduced in The Expanse RPG.
- The Stranger Shores: The Core Rulebook introduces a campaign setting of its own called Stranger Shores. Brave the Deeps, which have been the doom of many a ship. Sail with a Mystic Navigator to travel to distant lands.
- Breakwater Bay: Enter the Stranger Shores with Breakwater Bay, a starting adventure area to kick off your campaign. The book includes Set Sails for Breakwater Bay, a complete adventure.
- So Much More: You’ll also find character talents, challenging monsters, chase rules, magic items, relationships and bonds, and more. This is the complete package.
- Part of the Family: Green Ronin publishes other RPGs powered by the Adventure Game Engine: The Expanse, Modern AGE, Blue Rose, Cthulhu Awakens, and Fifth Season. If you’ve played any AGE games, you already know the core of the system. Veteran gamers will be pleased to hear that Fantasy AGE 2nd Edition is largely compatible with all previous Fantasy AGE releases.
Swords, sorcery, stunts, and Stranger Shores—the Fantasy AGE Core Rulebook is your portal to exciting new RPG adventures!
Interior Artists: Joewie Aderes, Hannah Baker, Elena Barbieri, Simon Carr, Victor Corbella, Jan Cruz, Biagio d’Allesandro, Stanislav Dikolenko, Olga Drebas, Toby Fox, Anna Grinenko, BrIan Hagan, Jack Hoyle, ClaIdIa Ianniciello, Danil Luzin, Anderson MaIa, Alyssa McCarthy, Johnny Morrow, Mirco Paganessi, Wayne Reynolds, Bryan Syme, Andrey Vasilchenko, and Carlos Villa
Cartography: John Wilson
Read more »
100 Creepy-crawlies to Find in a Dungeon
18-03-2023 12:26
Publisher: Azukail Games
Dungeons and caves can be home to all kinds if insects, arachnids and similar types of creepy-crawlies, including those that fly. In a fantasy setting, some of these may have become definitely strange. This supplement has 100 such creepy-crawlies for characters to encounter. Some are useful, some are dangerous and some are just odd. They can be used to help bring a dungeon's environment to life.
This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.
Here are some sample results:
- Foghorn: Sometimes dungeon rooms, caves and caverns can have a low-lying bank of mist or fog swirling about the floor, and this can indicate the presence of foghorns in large numbers. The insect is horn shaped and absorbs moisture from the environment, which is then emitted out of the bell of the horn as fog. A single foghorn will just emit a few pale wisps of fog, but a large nest of them can fill a room up to a couple of feet deep in swirling fog. The fog makes it hard for predators to find the foghorns, though the insects themselves seem to have no problem navigating through fog.
- Fungal Mite: The fungal mite is a very tiny insect that can cause a great deal of trouble. It is a parasitic insect that feeds on mushrooms and other fungi and a plague of the mites can quickly destroy large amounts of fungal growth. Perhaps not so great a problem for some, but fungi of different types are useful in the underearth realms as a source of food and other useful materials, and an outbreak of fungal mites can render entire crops of such fungi unusable. Signs of an outbreak tend to be treated very seriously by the underearth civilisations.
- Fungus Bug: Fungus bugs don't feed on fungi, nor do they resemble them in most ways. Instead, they are a cross between an insect and a fungus, as a fungal infection has colonised an insect and has a degree of control over it. Ut's not clear whether this fungal infection is a symbiote or a parasite; unlike some fungal infections, this one doesn't appear to harm the colonised insect in any way, which does lend towards a symbiotic relationship. Fungal bugs look almost like an ordinary insect, but do have several fungal tendrils poking out of their exoskeleton.
- Gem Bug: Gem bugs are a range of insects that are all the same species but have wildly differing appearances. Gem bugs look like different types of gemstones, which is why their appearance varies, and they appear like cut gemstones as well, which are very attractive to many creatures who will then pick them up. Gem bugs are rarely found in large treasure hoards for the simple reason that the insects eat them. Gem bugs are often placed with other valuable items, and they will slowly and steadily eat precious metals and other gems.
- Giant Boring Worm: The giant boring worm isn't as large as might be thought from the name, but it is large for a creature that otherwise looks like an ordinary earthworm, being several feet long and looking similar to a snake until more closely observed. An area where giant boring worms are active is recognisable by the holes with mounds of detritus next to them, similar to earthworm mounds that might be found on the surface. The primary difference between a giant boring worm and an earthworm, apart from the size, is that the giant boring worm can bore through rock. They are sometimes used in low-effort mining, for their mounds can contain valuable minerals.
One page is the front cover, one the front matter and one is ads.
Read more »
Journal of the Travellers' Aid Society Volume 12
17-03-2023 07:54
Publisher: Mongoose
Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...
In Volume Twelve, you will find:
- Adventure: The Erline Home System
- Adventure: Adrift
- Aliens: The Caprisaps
- Aliens: The Hhkar
- Bestiary: Preenyok
- Bestiary: Aknaitr
- Central Supply: Suits You, Sophont
- Charted Space: Starports of the Imperium
- Encounters: The Wolf of the Marches
- High Guard: The Triplebrick
- High Guard: Geonee Ships
- High Guard: Hhkar Sublight Drive Systems
- Patrons: Milo Van Ulrik
- Travelling: Games for Gamblers
- Travelling: Campaign Bloat
- Vehicle Handbook: Airships of the Imperium
Read more »
Journal of the Travellers' Aid Society Volume 11
17-03-2023 07:49
Publisher: Mongoose
Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future.
Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in starports, playable alien races, and much, much more...
In Volume Eleven, you will find:
- Adventure: Button, Button
- Adventure: Zeno Paradise
- Aliens: The Aezorgh
- Bestiary: Perela
- Bestiary: Enythba
- Central Supply: Stateroom Excess
- Central Supply: Musical Instruments
- Charted Space: Shushaka
- Charted Space: Vrayne
- Encounters: Connte Monson
- Encounters: Chieftain Neandor
- High Guard: Ajilchin Prospector Ship
- High Guard: The Sword of Oberon
- High Guard: Starships of the Spinward Extents
- Patrons: Trista Galibaan
- Patrons: Del Madrin
- Travelling: Colonising the Tijian Expanse
- Travelling: Spacecraft as Benefits
- Vehicle Handbook: Mighty Maus Mobile Centre
- Vehicle Handbook: Ragno
- Vehicle Handbook: Heavy Plant Vehicles
Read more »
Warhammer Fantasy Roleplay: Lustria
15-03-2023 08:33
Publisher: Cubicle 7 Entertainment Ltd.
A MYSTERIOUS NEW WORLD OF GRIM AND PERILOUS ADVENTURE
Far from the shores of the Old World, across the Great Ocean, is the mysterious continent of Lustria. Tales tell of troves of golden treasure and repositories of arcane lore ready for the taking by those bold enough to risk it. Each week it seems that another ship full of hopeful adventurers departs to this new world on a voyage of exploration.
But those who make landfall on the shores of Lustria find themselves in an environment that is wholly inimical to warm-blooded life. The jungles seethe with venomous snakes, carnivorous lizards, poisonous flora, and deadly disease. The few precarious settlements that cling to the coast arouse the ire of Lustria’s oldest inhabitants, the Lizardmen, who sally forth from their temple-cities to destroy all who encroach on their territory.
This book contains all players and GMs of Warhammer Fantasy Roleplay need to set their adventures in the mysterious continent of Lustria. The book contains articles on:
● The history of Lustria, from the coming of the enigmatic Old Ones and the height of Lizardman civilization, to the present day, when the plans of the Old Ones are disputed by those who seek to carry them out, and younger warm-blooded species seek to rob Lustria of its wealth.
● The great temple-city of Tlaxtlan, home to a multitude of Lizardmen and centre of devotions to the impassive and unshakeable Old One Tlazcotl.
● The ruined temple-city of Quetza, an old lair of the Skaven of Clan Pestilens that houses many terrible secrets and brooding plagues.
● Skeggi, a Norse foothold of raiders and traders to the north of Lustria where adventurers may get rich quick, but more likely die trying.
● The Citadel of Dawn, a High Elf fortress and port on the southern cape, threatened by the ambitions of the notorious Dark Elf corsair Lokhir Fellheart.
● The Vampire Coast, a marshy morass of mangrove swamp within which Arch-Commodore Luthor Harkon holds his court of the undead and plots to expand his realm.
● Great new rules for explorer careers, founding and managing a settlement, Lizardmen of several different species, events and endeavours, parasitic diseases, monstrous creatures of the Lustrian jungle, and fully playable Skink Characters.
Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2023
Read more »
KOBOLD Guide to Dungeons
14-03-2023 11:11
Publisher: Kobold Press
Dungeons Are Half the Game.
You can’t control what players are going to do. That’s half the fun. But you can control where they do it. That’s a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great.
In-depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster bashing. Practical essays gives you insider tips and tricks to:
- Design non-linear dungeons to explore
- Think in 3D to make amazing spaces
- Make every room count, even when there’s no monster
- Create solutions in addition to combat
- Dole out treasure—without blowing the bank
The Kobold Guide to Dungeons features essays from classic voices of the RPG canon such as David “Zeb” Cook, Frank Mentzer, and Lawrence Schick. It also includes newer voices including Dominique Dickey, Sadie Lowry, and Erin Roberts. Open this book and level up your half of the game!
Read more »
The Spell Writing Guide
13-03-2023 14:57
Publisher: The Gorilla Of Destiny
The Spell Writing Guide is an in depth exploration and explanation of an algorithmic way to write spells in any magic system with set spell features. Included is the stylised Spell Writing Guide, the plain text version, and a dictionary contataining some of 5e's Creative Commons spells. The SWG contatins an in depth mathematical exploration of how we created the system and the maths behind some of the graphics we see as well as a more qualitative explanation for those who are not so mathematically inclined. The plain text version is simpler to print and read but contains the same information, The Dictionary contatins SRD spells from 5e in the style I prefer for the system (but far from the only one possible).
While 5e has been used throughout this is system agnostic and a full understanding will grant you the ability to use this system for any system. This book also contains all the information required to do so including cyclically unique binary numbers (that'll mean something once you've read it).
Read more »
138 Healings From KatNBoots138 Vol 1
13-03-2023 14:23
Publisher: Kate and Kat Publishing
A compilation of 138 unique healing code prhases, that when said aloud, results in instant results.
This book is to be used similarly to an oracle deck. Ask it, your team, Kat, or Kate what healing you need, at this time. Then just flip to a page!
This unique and impactful healing technique (coined the F3 method, as in computer coding) was created, from the ground up by Kat Youngren (@KatNBoots138) and Kate Hemphill (@Kaptin.Kate).
It has been tested and shared by thousands, with enormous positive results documented and easily accessible, for viewing via Kat's Youtube (@KatNBoots138)
These healings applied along side Kat and Kate's "spirit, if it's in my highest good, plz show me the most impactful point I can heal about____." (Which opens an energetic portal to your soul's personal timeline), will have you uncovering and healing the layers of your trauma in remarkable speed.
Please make note, ALL of the healings, in this book, are available on a multitude of platforms, for free. Purchasing this book helps support Kat and gives you a nice collection in a convenient physical way.
Theese healings are designed to help you empower yourself, but should also accompany your regular medical and mental care.
I'm so happy to share this 3 year collection of personally crafted healings with you.
Enjoy,
-Kat
P.S. These healings become null and void if sold by anyone other then Kat, Kate, Or their chosen distributer. They will always work, however, if shared with friends or family.
Read more »
DRAGONLOCK Lost Dungeons: Master Set
13-03-2023 05:43
Publisher: Fat Dragon Games
LIMITED TIME OFFER - SAVE 80% UNTIL THE END OF MARCH!
DRAGONLOCK Lost Dungeons™ is an all-new 3D printable terrain series that is the culmination of our 18 years of design experience in tabletop gaming, and this master set is so complete we even include a dungeon toilet!
All models print supportless and are optimized for FDM 3D printers. This set features our innovative no-solder LED lighting designs that Dragonlock™ first introduced in 2019 (allowing anyone to make gorgeous LED illuminated terrain with no soldering or electronics experience necessary), our new easy-build hinge design for opening doors, 45˚ angle hallways, round rooms with centered doors, our incredibly popular Dragonbite™ link system, and much more! Lost Dungeons™ expansion sets will allow you to customize your dungeon layouts even further with the groundbreaking innovations you have come to expect from Fat Dragon Games.
New to 3D printing? We've got you covered! Fat Dragon Games has a YouTube channel devoted to getting you started in this fantastic hobby, we walk you through everything you need to know to get your first printer, troubleshooting, tutorials, recommended settings, and much more. We also do the hard work for you and provide custom slicing profiles for Cura (a free slicing software) to take all of the guesswork out of the printing process. With full color instruction manuals, custom slicer profiles, video tutorials and build guides, and a Facebook support group with over 13,000 members, no other 3D model publisher provides you with as many support options as we do! A typical dungeon wall can be printed at home for only $0.40, and good starter 3D printers can be purchased for around $180. See our website for more info.
Below are examples built with the Lost Dungeons Master Set and The Pit of Doom expansion set (miniatures and scatter terrain not included.)
Read more »
DRAGONLOCK Lost Dungeons: The Pit of Doom
13-03-2023 05:43
Publisher: Fat Dragon Games
DRAGONLOCK Lost Dungeons™ is an all-new 3D printable terrain series that is the culmination of our 18 years of design experience in tabletop gaming, and this master set is so complete we even include a dungeon toilet!
All models print supportless and are optimized for FDM 3D printers. This set features a massive pit, three different opening door options, three LED inserts (acid, lava, and hot coals) and 3D printable no-solder LED battery trays. Lost Dungeons™ expansion sets will allow you to customize your dungeon layouts even further with the groundbreaking innovations you have come to expect from Fat Dragon Games.
New to 3D printing? We've got you covered! Fat Dragon Games has a YouTube channel devoted to getting you started in this fantastic hobby, we walk you through everything you need to know to get your first printer, troubleshooting, tutorials, recommended settings, and much more. We also do the hard work for you and provide custom slicing profiles for Cura (a free slicing software) to take all of the guesswork out of the printing process. With full color instruction manuals, custom slicer profiles, video tutorials and build guides, and a Facebook support group with over 13,000 members, no other 3D model publisher provides you with as many support options as we do! A typical dungeon wall can be printed at home for only $0.40, and good starter 3D printers can be purchased for around $180. See our website for more info.
Below are examples built with the Lost Dungeons Master Set and The Pit of Doom expansion set (miniatures and scatter terrain not included.)
Read more »
Old Pavis: The City that Time Forgot (RuneQuest)
13-03-2023 04:25
Publisher: Chaosium
PAVIS and amp; BIG RUBBLE COMPANION (D.C.): VOL. 02: WELCOME TO OLD PAVIS - 1619 S.T.
'The City that Time Forgot' is the second volume in a hugely expanded re-release of the original Companion series — 240 pages of Gloranthan goodness, compared to the 200 of Vol. 01.
An 'old school' campaign, updated to the new rules system (RQG), yet in the classic style of RQ2 gameplay. Independent mercenaries seeking adventure and glory, who slowly but surely become more connected with the Cult of Pavis, until they end up as Champions of the Old City!
Vol. 02 includes:
- Big expansions on the classic cults of Pavis, Flintnail and others;
- Oodles of information about the Manside Clans, the dwarfs of Old Pavis (inc. their bizarre weaponry), and the Priests of Pavis;
- Highly detailed guides and maps of the Real City and the New Flintnail Temple;
- A full Old Pavic Homeland background and amp; character-generation section;
- A new multi-part scenario set in New Pavis and the Big Rubble; and
- The epic-length Part 02 of the scenario: Ghost in the Darkness that began in Vol. 01.
PAVIS EXPERT
For about 18 months around the year 2000, Ian had detailed correspondence with Greg Stafford (creator of Glorantha and head of Issaries Inc. at that time) about the secrets of Old Pavis and the long-rumored 'Pavis Grand Plan'.
An official Pavis Grand Plan adventure arc was formally discussed. Agreements were made on what could be in the fanzines, and what would be held back for professional publication.
In two consecutive years Ian was official Issaries Inc, 'Pavis Expert'; in 2002 he won the Issaries Inc. award for best Gloranthan short story; and he was one of the writers for Storm Tribe: The Cults of Sartar.
THE DIRECTOR’S CUT
At the same time as all of that, Ian was collaborating with Fabian of Tentacles Press, to publish his extensive 5-year (real-time) Pavis and amp; Big Rubble campaign.
This resulted in eight books:
- An intro section in an issue of Ye Booke of Tentacles (YboT),
- Five stand-alone volumes, and
- Two Tradetalk special editions.
(Much of which has been out of print for quite some time.)
Since the official arc never came to fruition, this time round there will be no restraints on the unfolding 'Grand Plan Reveals' — eventually culminating in the Old City rising again! Already a few hints about it are included here in Vol. 02.
Until we have put all the pieces together (months more work still to go) we won't know exactly how many volumes it will be, but a series of 8-10 is realistic.
As with the original series, the Director's Cut is designed as an extension on the primary official Pavis and amp; Big Rubble sourcebooks. You will need a version of each of those as the backdrop to this campaign, as well as ideally the RQG rulebook and Bestiary.
THIS SERIES IS A COLLABORATION
The amount of work required to get this series revised, expanded and back out there has proved staggeringly beyond what I originally imagined.
HUGE gratitude to the volunteers assisting with proofing, stats, practical advice, formatting, and other helpful bits and pieces. Plus of course, those who collaborated originally who have given me permission to use their articles and art once again.
I absolutely couldn’t have produced this book without you wonderful people!
(All appropriately credited in the books themselves.)
Plus of course thanks to the Players in both versions of the campaign. Without their enthusiasm and immersion, very little of this would have emerged in the first place.
VOL. 03 – THE RETURN OF THE GREY COMPANY
The next volume continues directly on from this book. More major Rubble locations, several New Pavis and amp; Big Rubble scenarios, and a chapter of details on the Adventurers setting up as an independent mercenary band. (Estimated release date: July 2023.)
Read more »
~TSRPG (Travel-Sized RPG/Невелика Рольова Гра для Подорожі)~
11-03-2023 14:52
Publisher: Skirmisher Publishing
TSRPG (Travel-Sized RPG/Невелика Рольова Гра для Подорожі) — це імпровізаційна оповідальна гра, у якій зустрічаються випробування, результати яких — хороші чи погані — визначають хід спільної історії. За традицією, ведучий виступає оповідачем і суддею результатів, а один або кілька гравців беруть на себе ролі головних героїв історії.
Слава Україні!
***
If you live in Ukraine or are Ukrainian we encourage you to take this Ukrainian-language edition of our bestselling TSRPG (Travel-Sized RPG) for free as our gift to you! We would like to request everyone else support our efforts on behalf of the people of Ukraine by paying the suggested price of $0.99 (and at the very least 20¢) and welcome larger contributions. All proceeds earned from the sale of this title will go toward creating printouts of this game for free distribution in Ukraine!
TSRPG is an improv storytelling game designed for a storyteller and one or more players that can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home, or even in a warzone if you happen to be in one).
All of the very minimal rules for TSRPG fit on one page; no dice are needed; characters have just two stats, Physical and Mental; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. Action is resolved through Challenges, and the consequences of these — whether good or bad — determine the flow of a shared narrative. We have also included a version of the rules that can easily be printed out, folded up into a convenient little booklet, and tucked into your carryon so that you will have it when you need it!
TSRPG can also be easily used with any existing adventures, and all a storyteller needs to do is use the narrative text from the scenario and, whenever there is a rule from the other game, substitute an appropriate Challenge instead. We are also working on a series of adventures for TSRPG that we will be releasing directly for when you don’t feel like extemporizing an entire game.
Slava Ukraini!
Read more »
Public Access
06-03-2023 20:15
Publisher: The Gauntlet
A roleplaying game of analog horror, based on the Brindlewood Bay mystery system!
Public Access is a tabletop roleplaying game about a group of people in 2004—the Deep Lake Latchkeys—who find themselves investigating strange mysteries in and around the town of Deep Lake, New Mexico. In the ‘80s and early ‘90s, Deep Lake was the home of a notorious public access television station called TV Odyssey, the history and fate of which—the station literally disappeared—is the source of much speculation in certain corners of the internet. As the Latchkeys conduct their investigations in Deep Lake, they will become increasingly aware of the central role TV Odyssey plays in everything that’s going on, and will have to face whatever terrible truth lies at the heart of the infamous station...
Your purchase includes the following PDFs:
Rulebook (Spreads)
Rulebook (Singles)
Character sheet
Latchkey Moves sheet
Reference sheet
TV Odyssey campaign sheet
Odyssey tapes
8 mysteries:
- The House on Escondido Street
- Slumber Party Summoning Circle
- The Deep Lake Lurker
- Xxaagreus
- Starlight Kingdom
- Greetings, Travelers
- The Whisper
- Convergence
Read more »
D100 Dungeon Hooks, Fantasy RPG Encounter Ideas
06-03-2023 13:46
Publisher: Philip Reed Games
NOTE: This title is still in editing. Once the editing pass has been completed, the file will be updated and you will be notified so that you may download the finished work.
***
Regardless of their experience level, gamemasters always seem to need more ideas and tools when it comes to encounters. No matter how many sessions a GM may have under their belt, each and every gamemaster I’ve chatted with over the decades is always in search of more of these ideas. There is never an end to the need for additional hooks to cobble and bash into situations that best fit their campaigns.
What follows are 100 encounter ideas. Every entry was written for use in your favorite fantasy setting. These concepts are intended as a source of inspiration. It is my wish that you will completely rework each one to suit the specifics of your world.
If you’re in need of more encounter ideas, you can find two other books in this series – D100 City Hooks and D100 Forest Hooks – available in PDF and print-on-demand at DriveThruRPG. These titles follow the same format as this work, and each one may make an excellent addition to your RPG library.
For even more dungeon hooks, don’t miss The Book of Dungeon Encounters, also available in PDF and print-on-demand at DriveThruRPG. This full-color book presents another d100 ideas for your next dungeon adventure.
Thank you to the Kickstarter backers who have made so many of my works successful over the last few years. Time and again, I am fortunate enough to watch as hundreds – sometimes thousands! – of gamemasters across the world join in to lend their financial support and encouragement to my projects. Thank you, world, for your continued belief in my creative efforts. This book would not exist without you.
Read more »
Interface RED Volume 2
05-03-2023 18:41
Publisher: R. Talsorian Games Inc.
Night City’s voracious, choomba!
It needs more places, more people, more things. More! More! More! It’s never satisfied and we know you aren’t either. Your campaigns can always use a little something extra to push it right over the Edge.
That’s what Interface RED is all about. In this second volume you’ll find a collection of short articles custom-crafted to improve your Cyberpunk RED experience. We’ve featured many of these articles on our website as free DLC for you to download to your data storage device of choice but this is the first time we’ve collected them into a single book! Plus, we’ve thrown in a new, exclusive article. The time has come to live your furry/scaly/finny/elfy dreams to the fullest!
Volume 2 of Interface RED adds the following to your Cyberpunk RED game.
- Hardened Mooks and amp; Hardened Lieutenants. If your Crew’s all about the combat, you’ll need these tougher opponents to hit harder, shoot straighter, and stab deeper.
- Night City Weather. Get the atmosphere of Night City just right with this complete system for generating weather, with rules for everything from mild days to Blood Rain soaked nights.
- Jumpstart Kit Conversion Guide. Take the Cyberpunk RED Jumpstart Kit missions to the next level with this conversion guide to the full core rules.
- Cargo Containers and amp; Cube Hotels. Twenty new places to live, designed to fit perfectly into any Edgerunner’s budget.
- Daeric Sylar’s Guide to Elflines Online. You’ve got the rules for playing Night City’s most popular MMO. Now, you’ll have a full list of dungeons, settlements, and raids, plus a whole bunch of monsters to throw at your digital players.
- The 12 Days of Gunmas. S.A.N.T.A.’s visited Short Circuit and brought with them a sack full of classic weapons updated for Cyberpunk RED!
- Exotics of 2045. Bring out your inner beast or true fantasy self with Biotechnica’s Bioexotics® line. With seventeen packages and the rules for treatment, there’s nothing you can’t become!
Read more »